And as a result, the player isn't afraid at all. But Edward's internal journey is afraid to say anything new or original. Those Who Remain draws inspiration from him in surface alone. That's part of his genius: the absurdity of horror, the natural beauty of the uncanny. And players will do plenty of that in Those Who Remain anyways.ĭavid Lynch isn't afraid to make art that is impenetrable, hard to interpret. Even with several narrative "choices" that the player can make, connecting to the character and his world feels like stumbling through a dark hallway. But it's a blessing in disguise: the game's controls handle so poorly that a more intelligent AI would be incredibly difficult to dodge. Weapons with a closed-bolt will have an additional +1 round chambered when it is reloaded with one or more rounds leftover.Those Who Remain tries to mix it up with more traditional roaming monsters - the aforementioned traffic cone beast - but the AI is incredibly easy to trick, leading to sloppy and sometimes silly encounters. No reload progress if lost when the reload is interrupted. As the name implies, a round is loaded individally at a time into the weapon. Individual - An individual reload is a unique reload type.However, the M1 Garand takes an opposite effect from this. When reloading with one or more ammunition spared in the weapon, additional chambering animations will not play, making the reload time faster. Tactical - A tactical reload is similar to a standard reload.When reloading, the empty capacity of the weapon is replenished in one sitting. Standard - Standard reload is the most common reload type.Reloading is performed by press the reload key (R), which will perform a reload animation and refill the weapon's ammunition loaded to its maximum capacity. Reloading is an ability for primary and secondary weapons. Stun Duration - Reduction of infected's movement speed when hit.Swingrate - Swinging speed of the weapon.Firing Mode - Weapon's firing functionality.It lovingly sets up a thrilling ambiance, but doesn’t allow players to fully. Reload Time - Duration for the weapon to replenish the rounds loaded. Those Who Remain features a pretty streamlined control setup, so it's particularly galling that its main interactions frequently fall down due to their inherent fiddliness. Those Who Remain is a title committed to psychological horror, but has self-sabotaged with mediocre gameplay.Pickup - Amount of rounds the player receives for the weapon by picking up ammo boxes.Reserve - Amount of spare rounds the player can hold for the weapon.Ammo Capacity - Amount of rounds loaded into the weapon.Magnification - Magnification of the weapon's sight or optic while aiming down sights.Recoil - Vertical and horizontal movement of the weapon when it is fired.Penetration - Amount of times a single round will pierce through its target.Exclusively for the Flamethrower, RPG-7, and the M320. Effects - Special trait of the weapon.Aiming Time - Duration to aim down sights with the weapon.Base Damage - Amount of damage that the weapon deals onto its target by default, without damage multipliers.Equip Time - Duration for the weapon to be ready for use.Weapons fall under three distinctive categories:
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